Patch NotesApr 11, 2026

04-10-2026 Update

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General

Parrying is now allowed while ground dashing in order to bring it in-line with air dashing

Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)

Medic Trooper missing health percent heal reduced from 16% to 14%

Medic Trooper fixed regen growth per minute reduced from 4 to 3

Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)

Improved various abilities behavior when casting while sliding

Items

Recharging Rush: Cooldown increased from 20s to 24s

Recharging Rush

Titanic Magazine: Ammo increased from 90% to 100%

Titanic Magazine

Titanic Magazine: Weapon Damage increased from 12% to 14%

Titanic Magazine

Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon

Express Shot

Toxic Bullets: Buildup is now 10% slower

Toxic Bullets

Toxic Bullets: Bleed reduced from 2% to 1.7%

Toxic Bullets

Toxic Bullets: Anti Heal increased from -30% to -35%

Toxic Bullets

Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m

Sharpshooter

Cultist Sacrifice: Bonus Souls increased from 150% to 170%

Cultist Sacrifice

Armor Piercing Rounds: Chance increased from 50% to 55%

Armor Piercing Rounds

Return Fire: Bullet damage returned increased from 50% to 60%

Return Fire

Return Fire: Cooldown reduced from 25s to 23s

Return Fire

Spirit Shielding: Move Speed increased from 1.5m to 1.75m

Spirit Shielding

Spirit Shielding: Barrier duration increased from 7s to 8s

Spirit Shielding

Weapon Shielding: Move Speed increased from 1.5m to 1.75m

Weapon Shielding

Weapon Shielding: Barrier duration increased from 7s to 8s

Weapon Shielding

Weapon Shielding: Time Frame increased from 3.5s to 4s

Weapon Shielding

Plated Armor: Bonus health increased from +100 to +130

Plated Armor

Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100

Golden Goose Egg

Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)

Golden Goose Egg

Decay: Spirit scaling reduced from 0.0055 to 0.004

Decay

Silence Wave: Damage reduced from 100 to 75

Silence Wave

Silence Wave: Spirit scaling reduced from 1.0 to 0.7

Silence Wave

Silence Wave: Cooldown increased from 30s to 42s

Silence Wave

Echo Shard: Cooldown increased from 30s to 35s

Echo Shard

Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster

Debuff ReducerLightning Scroll
Heroes

Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s

Bebop

Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself

BebopSticky Bomb

Bebop: Sticky Bomb radius reduced from 10m to 8m

BebopSticky Bomb

Bebop: Grapple Arm now deals light melee damage (0.7 scaling)

BebopMeleeGrapple ArmGrapple

Billy: Bashdown T3 increased from -2s Charge Time to -3s

BillyBashdown

Billy: Rising Ram T3 damage increased from 8% to 10%

BillyRising Ram

Celeste: Base health reduced from 790 to 700

Celeste

Celeste: Health per boon reduced from 47 to 45

Celeste

Celeste: No longer has negative base bullet resistance

Celeste

Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon

Celeste

Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)

Celeste

Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47

CelesteLight Eater

Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34

CelesteLight Eater

Celeste: Light Eater debuff duration reduced from 12s to 8s

CelesteLight Eater

Celeste: Light Eater debuff duration now scales with spirit (0.05)

CelesteLight Eater

Celeste: Dazzling Trick Barrier reduced from 120 to 100

CelesteDazzling Trick

Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80

CelesteDazzling Trick

Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%

CelesteRadiant Daggers

Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73

CelesteShining Wonder

Doorman: Doorways now reveal on the minimap for enemies when they are within LOS

Doorway

Doorman: Luggage Cart collision size reduced by 10%

Luggage Cart

Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)

Luggage CartDispel Magic

Dynamo: Quantum Entanglement cooldown increased from 16s to 19s

DynamoQuantum Entanglement

Grey Talon: Spirit power per boon increased from 1.1 to 1.6

Grey Talon

Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m

Grey TalonCharged Shot

Grey Talon: Guided Owl min speed reduced from 17.8m to 15m

Grey TalonGuided Owl

Grey Talon: Guided Owl max speed increased from 35.56m to 36m

Grey TalonGuided Owl

Grey Talon: Guided Owl duration increased from 18s to 20s

Grey TalonGuided Owl

Haze: Sleep Dagger no longer takes you out of RMB zoom

HazeSleep Dagger

Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003)

HazeSleep Dagger

Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8

HazeSleep Dagger

Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s

HazeSleep Dagger

Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s

HazeSleep Dagger

Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s

HazeSleep Dagger

Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1

HazeSmoke Bomb

Haze: Smoke Bomb T3 lifesteal increased from 30% to 40%

HazeSmoke Bomb

Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2

HazeFixation

Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12

HazeFixation

Haze: Fixed being able to slide while using Bullet Dance

HazeBullet Dance

Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming

HazeBullet Dance

Haze: Bullet Dance cooldown reduced from 165s to 145s

HazeBullet Dance

Haze: Bullet Dance no longer grants 60% Evasion

HazeBullet Dance

Haze: Bullet Dance duration increased from 3s to 3.5s

HazeBullet Dance

Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03

HazeBullet Dance

Haze: Bullet Dance fire rate increased from 20% to 25%

HazeBullet Dance

Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"

HazeBullet Dance

Holliday: Various behavior and feel improvements to her gun

Holliday

Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8

KelvinFrost Grenade

Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9

KelvinFrost Grenade

Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon

Lady Geist

Lady Geist: Soul Exchange cooldown increased from 185s to 190s

Lady GeistSoul Exchange

McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon

McGinnis

McGinnis: Spectral Wall duration increased from 5.5s to 6s

McGinnisSpectral Wall

McGinnis: Spectral Wall segment count increased from 7 to 8

McGinnisSpectral Wall

Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8

MirageFire Scarabs

Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1

MirageFire Scarabs

Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35

MirageDjinn's Mark

Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

Paradox

Paradox: Time Wall width increased from 7.5m to 8m

ParadoxTime Wall

Paradox: Time Wall height increased from 3.5m to 4m

ParadoxTime Wall

Paradox: Kinetic Carbine collision radius increased slightly

ParadoxKinetic Carbine

Rem: Fixed souls bug with breakables

Rem

Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast

RemTag Along

Rem: Naptime radius increased from 17m to 19m

RemNaptime

Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s

RemNaptime

Shiv: Fixed Rage not building up against Barriers

Shiv

Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s

VenatorHex-Lined Snap Trap

Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s

VenatorHex-Lined Snap Trap

Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s

VenatorHex-Lined Snap Trap

Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s

VenatorHex-Lined Snap Trap

Victor: Bullet damage increased from 12 to 13

Victor

Victor: Jumpstart T2 increased from +50 Total HP Regen to +70

VictorJumpstart

Victor: Aura of Suffering now builds up over 8s instead of 6s

VictorAura of Suffering

Victor: Aura of Suffering T1 slow now also affects dashes

VictorAura of Suffering

Victor: Aura of Suffering T1 slow reduced from 30% to 25%

VictorAura of Suffering

Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)

VictorAura of Suffering

Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)

VictorAura of Suffering

Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die

VictorShocking Reanimation

Vyper: Screwjab Dagger no longer takes you out of RMB zoom

VyperScrewjab Dagger

Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s

VyperScrewjab Dagger

Vyper: Sliding uphill now allows for lateral movement

Vyper

Vyper: Slither slide distance increased from +10% to +15%

VyperSlither

Yamato: Fixed Crimson Slash not hitting through veils

YamatoLashCrimson Slash