Patch NotesMar 21, 2026

03-21-2026 Update

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Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)

Hero health growth increased by +3 and 4%

Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100

Small neutrals spirit resist increased from 35% to 45%

Greater Expansion: Ability Range reduced from 35% to 30%

Greater Expansion

Guardian Ward: Ability Range reduced from 10% to 8%

Guardian Ward

Ballistic Enchantment: Ability Range reduced from 25% to 20%

Ballistic Enchantment

Cultist Sacrifice: Ability Range reduced from +15% to +12%

Cultist Sacrifice

Healing Nova: Ability Range reduced from +6% to +5%

Healing Nova

Rescue Beam: Ability Range reduced from +8% to +6%

Rescue Beam

Knockdown: Ability Range reduced from +6% to +5%

Knockdown

Divine Barrier: Ability Range reduced from +15% to +10%

Divine Barrier

Arcane Surge: Ability Range reduced from 15% to 12%

Arcane Surge

Echo Shard: No longer grants +5% Ability Range

Echo Shard

Spirit Burn: Ability Range reduced from +8% to +6%

Spirit Burn

Vortex Web: Ability Range reduced from +10% to +8%

Vortex Web

Weighted Shots: Debuff Resist increased from 18% to 20%

Weighted Shots

Burst Fire: Duration increased from 3.5s to 4.5s

Burst Fire

Burst Fire: Cooldown increased from 7s to 9s

Burst Fire

Blood Tribute: Spirit Resist reduced from 10% to 8%

Blood Tribute

Enchanter's Emblem: Spirit Resist increased from 15% to 18%

Enchanter's Emblem

Restorative Locket: Spirit Resist increased from 8% to 10%

Restorative Locket

Metal Skin: Bullet Resist reduced from 15% to 12%

Metal Skin

Counterspell: Bonus Health reduced from 100 to 75

Counterspell

Golden Goose Egg: Now has a 2 second channel to hatch

Golden Goose Egg

Boundless Spirit: Constant spirit bonus reduced from 35 to 30

Boundless Spirit

Abrams: Melee damage per boon increased by 10%

AbramsMelee

Abrams: Siphon Life range increased from 7.5m to 8m

AbramsSiphon Life

Abrams: Siphon Life T3 range reduced from +3.5m to +3m

AbramsSiphon Life

Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8%

AbramsInfernal Resilience

Abrams: Seismic Impact impact height increased from 4m to 6m

AbramsSeismic Impact

Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s

AbramsSeismic Impact

Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s

AbramsSeismic ImpactUnstoppable

Apollo: Bullet damage increased from 17 to 18.5

Apollo

Apollo: Riposte T2 melee resist reduction increased from -22% to -30%

ApolloMeleeRiposte

Apollo: Riposte T3 increased from +1.2s Stun to +1.6s

ApolloRiposte

Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough

BillyRising Ram

Calico: Leaping Slash scaling reduced from 1.2 to 0.8

CalicoLashLeaping Slash

Calico: Leaping Slash cooldown increased from 11s to 13s

CalicoLashLeaping Slash

Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"

CalicoLashLeaping Slash

Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)

CalicoAva

Calico: Return to Shadows move speed reduced from 30% to 20%

CalicoReturn to Shadows

Calico: Return to Shadows cooldown increased from 90s to 100s

CalicoReturn to Shadows

Celeste: Bullet/Melee resistance reduced from -6% to -8%

CelesteMelee

Celeste: Gun now has falloff 22m->60m

Celeste

Celeste: Bullet damage increased from 18+0.6 to 22+0.7

Celeste

Celeste: Light Eater spirit scaling increased from 0.23 to 0.28

CelesteLight Eater

Celeste: Dazzling Trick no longer grants +1m Move Speed

CelesteDazzling Trick

Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m

CelesteDazzling Trick

Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56

CelesteRadiant Daggers

Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"

CelesteRadiant Daggers

Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%

CelesteRadiant Daggers

Celeste: Shining Wonder range reduced from 15m to 14m

CelesteShining Wonder

Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8

CelesteShining Wonder

Doorman: Call Bell now continuously emits slow

Call Bell

Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7

Call Bell

Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4

Call Bell

Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"

Call Bell

Doorman: Call Bell T3 no longer grants +1 Charge

Call Bell

Doorman: Call Bell T3 now also grants +4m Radius

Call Bell

Doorman: Call Bell T3 duration increased from +22s to +26s

Call Bell

Doorman: Call Bell T3 now also increases spirit scaling by +0.4

Call Bell

Doorman: Call Bell T3 no longer increases slow by -15%

Call Bell

Doorman: Doorway now shows the range of where the second door can be placed on the minimap.

Doorway

Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15

Doorway

Doorman: Doorway T3 reduced from +50m to +45m

Doorway

Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway

DoorwayLuggage CartUnstoppable

Dynamo: Ammo increased from 18 to 20

Dynamo

Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8

DynamoKinetic Pulse

Dynamo: Kinetic Pulse width increased from 5m to 5.5m

DynamoKinetic Pulse

Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m

DynamoKinetic Pulse

Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)

DynamoQuantum Entanglement

Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6%

DynamoSingularity

Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35

GravesJar of Dead

Graves: Jar of Dead health per boon increased from 1 to 1.3

GravesJar of Dead

Graves: Jar of Dead fixed colliding with the world sometimes

GravesJar of Dead

Graves: Jar of Dead T2 now increases duration by +4s

GravesJar of Dead

Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s

GravesGrasping Hands

Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"

GravesGrasping Hands

Graves: Essence Theft T3 fixed to latch onto targets nearby more readily

GravesEssence Theft

Graves: Borrowed Decree now summons 2 Ghouls on cast

GravesBorrowed Decree

Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast

GravesBorrowed Decree

Graves: Borrowed Decree T3 increased from +5% Current Health to +6%

GravesBorrowed Decree

Infernus: Reload time reduced from 2.491 to 2.25

Infernus

Infernus: Flame Dash speed now moves faster by the same amount of speed above your base

InfernusFlame Dash

Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%

InfernusConcussive Combustion

Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6

IvyStone Form

Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7

IvyStone Form

Ivy: Air Drop ally cast range increased from 18m to 22m

IvyAir Drop

Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)

IvyAir Drop

Ivy: Air Drop cooldown increased from 65s to 85s

IvyAir Drop

Ivy: Air Drop cooldown is reduced by 25% when used on allies

IvyAir Drop

Kelvin: Frost Grenade radius increased from 6m to 6.5m

KelvinFrost Grenade

Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8

KelvinFrost Grenade

Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9

KelvinFrost Grenade

Kelvin: Ice Path T2 increased from -20s Cooldown to -25s

KelvinIce Path

Kelvin: Ice Path T3 now also grants +20 Spirit Power

KelvinIce Path

Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65

KelvinFrozen Shelter

McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon

McGinnis

McGinnis: Mini Turret attack range increased from 25m to 30m

McGinnisMini Turret

McGinnis: Medicinal Specter radius increased from 5m to 5.5m

McGinnisMedicinal Specter

McGinnis: Spectral Wall duration increased from 4.5s to 5s

McGinnisSpectral Wall

McGinnis: Heavy Barrage cooldown increased from 165s to 175s

McGinnisHeavy BarrageBarrage

McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2

McGinnisHeavy BarrageBarrage

McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16

McGinnisHeavy BarrageBarrage

McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18

McGinnisHeavy BarrageBarrage

Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)

MinaRake

Mina: Float time with umbrella increased from 2.5s to 4s

Mina

Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max

Mina

Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)

MinaNox Nostra

Mirage: Fire Scarabs no longer does max health steal

MirageFire Scarabs

Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.

MirageFire Scarabs

Mirage: Fire Scarabs no longer applies +10% Damage Amp

MirageFire Scarabs

Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)

MirageFire Scarabs

Mirage: Dust Devil radius increased from 3.5m to 4m

MirageDust Devil

Mirage: Dust Devil T3 window to recast increased from 5s to 6s

MirageDust Devil

Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44

MirageDjinn's Mark

Mirage: Djinn's Mark debuff visuals improved

MirageDjinn's Mark

Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s

MirageDjinn's Mark

Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s

MirageDjinn's Mark

Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage

MirageTraveler

Mirage: Traveler wait time reduced from 3s to 2s

MirageTraveler

Mirage: Traveler interrupt cooldown reduced from 6s to 4s

MirageTraveler

Mirage: Traveler cooldown reduced from 145s to 120s

MirageTraveler

Mirage: Traveler can now be manually canceled

MirageTraveler

Mirage: Traveler can now also target units

MirageTraveler

Mo & Krill: Combo range reduced from 4.8m to 4m

Mo & KrillCombo

Mo & Krill: Combo DPS reduced from 45 to 40

Mo & KrillCombo

Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6

Mo & KrillCombo

Mo & Krill: Combo cooldown reduced from 140s to 130s

Mo & KrillCombo

Mo & Krill: Combo T3 DPS reduced from +60 to +50

Mo & KrillCombo

Mo & Krill: Combo T3 now also increases spirit scaling +0.4

Mo & KrillCombo

Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)

Mo & KrillCombo

Shiv: Stamina increased from 2 to 3

ShivMina

Shiv: Stamina cooldown increased from 4.5s to 5.5s

ShivMina

Shiv: Bloodletting no longer interrupts sliding when cast

ShivBloodletting

Shiv: Bloodletting is now affected by healing modifiers

ShivBloodletting

Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window

ShivKilling Blow

Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range

ShivKilling Blow

Silver: Slam Fire Weapon Accuracy reduced from -25% to -30%

SilverSlam Fire

Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases

SilverBoot KickMauling LeapGo For The Throat

Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough

SilverBoot Kick

Silver: Tail Whack spirit scaling increased from 1 to 1.5

SilverTail Whack

Silver: Lycan Curse now grants 1.5m Move Speed

SilverLycan Curse

Silver: Lycan Curse T1 increased from +18% Resists to +20%

SilverLycan Curse

Silver: Lycan Curse T2 increased from +150 Bonus Health to +200

SilverLycan Curse

Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit

SilverLycan Curse

Victor: Health per boon increased from 46 to 50

Victor

Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)

Victor

Victor: Shocking Reanimation radius increased from 12m to 18m

VictorShocking Reanimation

Victor: Shocking Reanimation cooldown increased from 210s to 230s

VictorShocking Reanimation

Victor: Shocking Reanimation T3 no longer increases radius by 6m

VictorShocking Reanimation

Victor: Shocking Reanimation T3 cooldown from -70s to -100s

VictorShocking Reanimation

Victor: Shocking Reanimation T3 now also deals +150 Damage

VictorShocking Reanimation

Viscous: Puddle Punch scaling reduced from 0.8 to 0.6

ViscousPuddle Punch

Viscous: Puddle Punch now has +20 bonus damage

ViscousPuddle Punch

Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s

ViscousPuddle Punch

Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s

ViscousPuddle Punch

Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s

ViscousGoo Ball

Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s

ViscousGoo Ball

Viscous: Goo Ball duration increased from 10s to 11s

ViscousGoo Ball

Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area

WraithCard Trick

Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)

WraithCard Trick

Wraith: Project Mind cooldown increased from 42s to 46s

WraithProject Mind

Wraith: Project Mind T3 cooldown increased from -28s to -32s

WraithProject Mind

Wraith: Full Auto T3 now interrupts/finishes an ongoing reload

WraithFull Auto

Wraith: Telekinesis cast time increased from 0.35s to 0.45s

WraithTelekinesis

Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s

WraithTelekinesis

Wraith: Telekinesis cast range reduced from 13m to 10m

WraithTelekinesis

Wraith: Telekinesis cooldown increased from 120s to 130s

WraithTelekinesis

Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

YamatoMelee
Street Brawl

Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity

Monster RoundsCultist SacrificeRebuttalHeroic Aura

Unstable Concoction: Now grants you unstoppable during the pre explosion state

UnstoppableUnstable Concoction

Unstable Concoction: Radius increased from 18m to 22m

Unstable Concoction

Shadow Strike: Stamina increased from +2 to +3

MinaShadow Strike

Shadow Strike: Now grants +350 Health

Shadow Strike

Shadow Strike: DPS increased from 75 to 125

Shadow Strike

Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4

Shadow Strike

Shadow Strike: Invis duration increased from 2.5s to 3s

Shadow Strike

Electric Slippers: Damage radius increased from 8m to 12m

Electric Slippers

Electric Slippers: Slide Fire Rate increased from 50% to 60%

Electric Slippers

Nullification Burst: Radius increased from 12m to 20m

Nullification Burst

Nullification Burst: Now grants +40% Debuff Resistance

Nullification Burst

Celestial Blessing: Cooldown reduced from 50s to 30s

Celestial Blessing

Celestial Blessing: Heal increased from up to 50% of your HP to 60%

Celestial Blessing

Celestial Blessing: Heal min increased from 300 to 400

Celestial Blessing

Runed Gauntlet: Melee distance increased from 130% to 150%

Melee

Runed Gauntlet: Cooldown on hit reduced from -12% to -16%

Runed Gauntlet: Cooldown on hit reduced from -3s to -4s

Seraphim Wings: In Air Damage Reduction increased from -40% to -60%

Seraphim Wings

Seraphim Wings: Additional air dash/jump increased from +1 to unlimited

Seraphim Wings

Cloak of Opportunity: Barrier increased from 300 to 500

Cloak of Opportunity

Cloak of Opportunity: Cooldown reduced from 14s to 12s

Cloak of Opportunity

Infinite Rounds: Fire Rate increased from 30% to 35%

Infinite Rounds

Mystical Piano: Radius increased from 11m to 12m

Mystical Piano

Shrink Ray: Now grants +20% Fire Rate while shrunk

Shrink Ray

Brawl Victor: Aura of Suffering aura radius reduced by 2m

VictorAura of Suffering

Brawl Bebop: Hyper Beam duration from -4s to -5s

BebopHyper Beam